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Raiding Rules and Ranks
Raid Ranks

Raiding MissionGeneral Raiding RulesRaid RankingsLoot RulesOther Raiding InformationRoll System


Raiding Mission

In Contemporary Heroes, our mission, when it comes to raiding, is as follows –

“To give as many people as possible the chance to participate in raids while ensuring everyone involved enjoys the game.”

This differs dramatically from many other raiding guilds, where the goal seems to be to clear as much content as fast as possible to get gear. That approach invariably leaves more people behind while the raid team members are the only ones who get to experience higher level content. We want Contemporary Heroes to be the guild where everyone who puts the effort in gets a chance to raid.

To achieve that goal, we have developed the following rules and guidelines. If you have any questions or recommendations, please feel free to send in-game mail to Firestaryvfd or any Justicar.

 

General Raiding Rules

While there are level- specific guidelines, the following are required of all participants in any Contemporary Heroes raid. The intent of these rules is to ensure we all have a more enjoyable time. However, we are tracking these and continual disregard for the rules will result in your temporary – and possibly even permanent – removal from the raid calendar:

•  Be on time – this mean having all of your repairs, reagents, etc. and being ready for a summons at the time the raid is scheduled to begin.

•  Plan to stay for the entire raid – we understand real life happens, but, if you accept a raid invite, please plan to stay. If you know you won't be able to finish with the group, please let the raid leader know before accepting the invitation.

•  Bring enough gold to cover your own repairs. This is non-negotiable. Be aware that, on progression content for Progression rated raiders, we expect to wipe a lot as we learn the fights. Depending on your armor type, total repair bills can easily reach several hundred gold pieces.

•  Keep AFKs (away from keyboard) to a minimum. AFKs are the main reason most raids fail to clear sufficient content and are something we track closely (and is the easiest way to have yourself removed from the raid calendar). While we understand there are situations where you absolutely have to step away from the game for real life (please let us know when that is the case), we will begin excluding people who AFK for no real reason from future raid invites.

•  If you do AFK, do not announce it in raid chat or vent. Whisper the raid leader instead. We have found this keeps others from deciding to go AFK at the same moment.

•  Keep a positive attitude and focus on having fun. This includes things like:

•  Being polite to others

•  Waiting until the raid is over to ask for things like enchants, gems, etc.

•  Not complaining about things like loot rules or other guidelines outlined here (if you have issues, please bring them up to a Justicar when we are not in the middle of a raid)

•  Follow the directions of the raid leader. Even if you are an experienced raider, it is important that each raid have one person providing direction and establishing the final strategy. While input is encouraged, directly contradicting the raid leader can lead to confusion and will increase the number of wipes on a boss. Remember that part of the fun is trying new strategies and raid makeups.

Required Add-ons

All raiders at any level of raiding must have Ventrilo installed and have the ability to hear raid leaders. Being able to speak is not necessary. Not having vent at the start of a raid is grounds for removal from the raid. It is the responsibility of each individual raider to have Vent installed and working prior to the raid start time. For help with vent see this link: http://www.the-contemporary-heroes.net/page/show/26655 or ask for help from any Progression team member or officer. (Exceptions may be granted in extreme circumstances; however permission for this must be obtained prior to the start of raiding from Firestaryvfd.)

R2 and above raiders must have Deadly Boss Mods or a program that provides similar functionality including a range check and boss ability warnings. Deadly Boss Mods can be downloaded from either www.curse.com or directly from www.deadlybossmods.com for help with this ask any Progression team member or guild officer.

 


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Raid Rankings

We currently have seven raid rankings H, R1, R2, R3, R4. R5 and Progression. The requirements for each raid ranking are outlined below along with level specific guidelines and rules. Keep in mind that just because you have high level gear and have completed previous content once or twice does not necessarily qualify you for advancement. That is at the raid leader's/guild officers ‘ discretion and is directly influenced by the factors listed below (and the general raid rules listed above). Note: all gearscores are determined by using www.wow-heroes.com.

It is the individual raider's responsibility to track their own achievements and request raid rank changes.

If you think its time for you get a change in your raid rank please fill out the brief Raid Rank Change application found on the guild website. Due to the number of people in the guild it is not practical to process raid rank increases any other way.

Please keep in mind that we have a huge number of raid rank up requests every week and do our best to process them as quickly as possible. Please be patient with the process. Occasionally things get lost in the shuffle. If you have not received your requested rank up, or some other response after 7 days, please send in game mail to Firestaryvfd. Additional mails, submissions or whispers regarding the issue may delay your request.

Some raid ranks have flexible requirements for "Short" and "Long" raid achievements. Refer to the following:

Long Raids:

The Arachnid Quarter - Naxaramas 10 or 25
The Plague Quarter - Naxaramas 10 or 25
The Military Quarter - Naxaramas 10 or 25
The Construct Quarter - Naxaramas 10 or 25
Saphirion's Demise AND Kel'Thazud's Defeat - Naxaramas 10 or 25
The Siege of Ulduar 10 or 25
The Antechamber of Ulduar 10 or 25
ANY TWO Keepers of Ulduar 10 or 25
Any OTHER two Keepers of Ulduar 10 or 25
The Descent into Madness - Ulduar 10 or 25

Short Raids:

Besting the Black Dragonflight - Obsidian Sanctum 10 or 25
The Spellweaver's Downfall - Eye of Eternity 10 or 25
Onyxia's Lair 10 or 25
Torvalon The Ice Watcher 10 or 25
Koralon the Flame Watcher AND Emalon the Storm Watcher AND Archavon the Stone Watcher 10 or 25

Also keep in mind that as you move up in raid rank gear, performance and experience are factors which are considered when looking at increasing your rank. These evalutions are done by our progression team members and guild leadership. Please when submitting your application be sure that each time you log off you are in the spec and gear for which you would like to be evaluated.

H

This ranking means you are ready to enter the various heroic level 80 five-main instances found throughout Northrend (and Culling of Stratholme in Tanaris) as well the entry level raids Obsidian Sanctum (with zero drakes up) and Vault of Archavon* (see note regarding VoA).

The goal for this level is to learn basic play mechanics of a character and how to work within five-man groups.

 

R1

This ranking qualifies you for invitations to the guild 10 and 25 man raids for the following content: Obsidian Sanctum, Eye of Eternity, Onyxia's Lair, Vault of Archavon, Naxxramas and Ulduar.

Additional Requirements/Rules:

•  Content: You need to complete the Northrend Dungeon Hero achievement

There are two goals for this level, first is to become familiar with CH raiding style and loot rules etc. The second is to become aware and gain skill in working with raiding mechanics, things like off-tanking, being part of a healing team, using your abilities to benefit the group as a whole and dealing with a variety of boss mechanics. While working through this level we expect a character to work towards a gear set through emblem, crafted and heroic and raid drops. We expect that at this level a character in Emblem of Triumph and dropped gear will slightly outgear the content so we can focus on other goals.

 

 
 


R2”: This ranking qualifies you for invitations to the guild Trial of the Crusader 10 raids..

Additional Requirements/Rules:

•  Content: You need to have any one (1) of the "Short Raid" achievements, three (3) of the "Long Raid" achievements in addition to completing the following five man Heroic instances: Trial of the Champion, Forge of Souls, Pit of Saron and Halls of Reflection.

The goal for this level is to provide a more challenging raid experience. Characters can expect to be evaluated on performance, and at their request be given advice or assigned a mentor to help them progress and fine tune gear choices, and other aspects of play. This also provides a place to learn on 10 man our guild strategies for 25 man Trial of the Crusader.

 

R3”: This ranking qualifies you for invitations to the guild Trial of the Crusader 25 raids..

Additional Rules for R3 level raiders:

•  Content: You need to have completed Trial of the Crusader 10.

At this level, a player is expected to widen his knowledge of boss fight mechanics as well as work towards a solid pre-ICC gear set. A new raider can expect to be at this rank for a longer time than with the earlier ranks.

 

R4”: This ranking qualifies you for invites to the guild Ice Crown Citadel 10 raids.

Additional Rules for R4 level raiders:

•  Content: You must have completed the Trial of the Crusader 25 on the toon requesting the rank up. In addition, you must have completed any three "Short Raid" achievements along with 6 "Long Raid" achievements. The "Short" and "Long" raid achievments can on any toon in the guild which belongs to the same person as the toon requesting the upgrade.

•  Gear: Your gear readiness will be evaluated by the raid ranking team. www.wow-heroes.com is used as a general guidline.

Raid performance:  Your raid performance is logged in each CH raid that you attend and is heavily weighted in evaluating you to move up in raid rank.  Statistics used for evaluation include targeting the target assigned by the raid leader, taking minimal avoidable damage (don't stand in the fire), and following dirrections in addition to dammage per second, heals per second, and damage mitigated (depending on the role you are filling.)

"R5": This ranking qualifies you for invites to the guild Icecrown Citadel 25 man raids.

Additional Rules for R5 level raiders:

•  Content: you must have completed the 6/12 Bosses Encounters in Ice Crown Citadel 10.

•  Gear: Your gear readiness will be evaluated by the raid ranking team. www.wow-heroes.com is used as a general guidline.

•  Experience: We need you at your best since we are tackling difficult content. In addition to gear score and content is a review of historic raiding performance including personal mitigation and survivability, as well as folowinig dirrections. We evaluate things like avoidable damage taken and damage done to assigned targets.

Raid performance:  Your raid performance is logged in each CH raid that you attend and is heavily weighted in evaluating you to move up in raid rank.  Statistics used for evaluation include targeting the target assigned by the raid leader, taking minimal avoidable damage (don't stand in the fire), and following dirrections in addition to dammage per second, heals per second, and damage mitigated (depending on the role you are filling.)

 

"PROGRESSION": This ranking qualifies you for the content which is brand new to the guild as a whole. This team will be developing strategies, tactics and developing general knowledge of the content which is defined as "progression content" by the guild leadership.

Additional Information for PROGRESSION and PROGRESSION ALTERNATE level raiders:

Content: Will vary as guild progresses through endgame content. This will always be content that is not listed with any other raid rank.

• All requirements of the highest curent Guild Raiding level must be met.

• Must be able to give approximately 4 hours to progression raiding content.

• Must be able to play without extended AFK (away from keyboard) times.

• Must be able to work well as a team.

• Must be willing to support lower level guild raiding.

Progression Raiders will be expected to meet the following criteria:

Attendance. 75% attendance at Progression raids, and in the curernt highest level of non-progression content. (Present at the begining of the raid, and rolling out would be considered present.)

Staying to the end of raids. "The end" defined as 8:30 server time. If we choose to continue beyond that point there would be no penalty for someone who needed to leave.

Support of lower level raids. Support a minimum of 2 lower level 10 man raids per month.

Maintaining gear. Specifically defined as making sure your character has any upgrades possible that are not available from raids for example emblem of frost gear, and crafted gear. This is not intended to remove a talented player who is just plain unlucky in either rolls or having particular items drop, but instead is a general audit to make sure a progression raider is being attentive to his or her gearing needs.

• Notification of attendance. Attending the raids that you have accepted on the calendar invite, or notifying the raid leader that you will not be available or will be delayed. Use the tentative option if you are unsure, however it is helpful if you switch to accept if you know you will be available.

• Positive attitude. Positive, non-critical, problem solving approach to challenges that we meet in raids, as well as a general willingness to help guildies.

• Support of our guild raiding system. A specific example of this is encouraging and helping a lower ranked raider to meet raid rank requirements, instead of putting together a pug raid which ignores requirements.

• Preparedness for each raid. Every progression raider will be expected to have researched the content we may be working on. It will be their responsibility to review videos and strategies for all bosses currently in the game. It is especially helpful to ensure they have recently reviewed content that we expect to be working on.

A progression quality raider who is not able to meet these criteria would be moved to Progression Alternate Rank. A raider at Progression Alternate Rank will be included in Progression raids only if spots are not filled by Primary Progression Raiders. If their situation changes, they could request to be moved from alt to primary, and that request would be considered on an individual basis.

We realize that progression raiding is not for everyone. We may very well spend four hours on an encounter and never clear it. These types of raids are also very, very expensive due to the high number of wipes vs the number of kills. For that reason, progression raiding is not an efficient was to generate gold or gear.

 
 

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Loot

Simply put, we do not primarily raid for loot. Since patch 3.2, there are many ways to gain the loot required to meet the basic requirements outlined here. That allows us to focus our raids on the fun of the experience and the thrill of defeating bosses for the first time – rather than gear.

On all drops, we will main spec roll. All rolls are 1-100 numbers generated by typing "/roll" in the game chat interface. This also includes Bind on Equip items. If there are no rolls for main spec, it will then be posted for off spec rolls. Off spec rolls are open to anyone who can use the item. If there are no off spec rolls, it will be disenchanted (if available) and the Abyss Crystal will be placed in the guild bank, except in the case of Bind On Equip items which will then be rolled on by the entire raid.

If a player wins a Bind on Equip item by using a main or off-spec roll, we ask that you please equip it just long enough to make it soulbound so that you did get an unfair advantage over the players that would have rolled just to sell it or otherwise.

We also ask that all players wait for the item to be linked as a raid warning before rolling, and that raid chat be kept clear during looting to avoid a misloot. Rolls done prior to the raid warning will not count. If a person rolls more than once on an item, that person will be excluded from receiving that item.

For recipes, crafting pattern, schematics, plans, etc., we as that your are of the current skill level to learn the pattern immediately upon receipt and that you do not already know the item.

For the purpose of deciding what is main spec, the following guidelines have been developed:

• Dual spec capable players will be asked at the beginning of the raid (or their entry into it) which type of gear they will be rolling on (Tank/DPS/Healing). This will be recorded and kept for the entire raid lock-out period.

• For casters, if a piece has hit it is considered DPS. If a piece has MP5 (mana per 5) it is considered a healing piece. If it has neither it is considered main spec for both caster types.

• Weapons with Agility on them are considered to be main spec for Death Knight Tanks.

• Main spec rolls are limited to the player's primary armor class. (For example, paladins do not roll on cloth items).

Bonus Re-Rolls: Any raider who accepts the invite and is ready to raid 5 minets after the posted starting time will recieve one bonus re-roll for that raid. When loot is rolled for, after main spec rolls, the lootmaster will link the option to use Re-rolls. The player with the highest roll resulting from both main spec and re-roll rolls will recieve the item. A player can use their re-roll one time per raid, and re-rolls are not banked from one raid to the next. A re-roll cannot be used for an item that is not considered main spec. Rerolls can, however, be applice to crafting patterns and to win the ability to decontruct, skin or mine a fallen boss or other item as the raid deems appropriate. If a pug joins our raid, they will be given a Re-roll regardless of the time that they enter the raid out of consideration for their willingness to help out. Re-rolls can be taken away by the raid leader for excessive afking or other behavior that causes the raid to be delayed.

Special Loot Considerations

Handling of Legendary Weapon Parts

In order to consolidate efforts in gaining the legendary weapons currently available in-game we are changing how we handle drops of the parts of them. At the beginning of each month, the recipient of the Fragments of Val'anyr (healer) and the Shadowfrost Shards (dps) will be voted on by the current members of the Progression Team.

Votes will be handled by secret ballot to Firestaryvfd, and each player must vote for someone other than him or herself. A second and third alternate recipient will be designated to receive drops if the primary recipient is not present.

If all designated recipients are not present the item will be placed for open main spec rolls.

Festergut's and Rotface's Acidic Blood: To roll main spec on these items, an individual must have in his possession 25 Primordial Saronite and Light's Vengeance. If no one has 25 primordial saronite, any Player on the Light's Vengance quest who are rolling DPS may roll.

Possible Changes/Other Systems: To make it very clear – these loot rules are non-negotiable, supported by guild leadership and will not change . There are many people who debate the fairness of these rules and continually propose different systems.

Based on experiences in other guilds, we have found that a main spec/off spec random roll system is, by far, the most fair and causes the least amount of grief. It cannot be manipulated as easily and ensures every raider has a chance to gain gear – with those raiders who participate in more raids having a higher chance at getting gear. This is made more evident by looking at current gear scores on www.wow-heroes.com . Guild members who have participated in more raids invariably have the higher level gear.

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Other Raiding Information

Raid Leaders

We are always looking for willing and able people to lead our 10 and 25 man content raids. If you are interested please contact Firestaryvfd or Bloomyvfd and we will get you started on your path.

Raid Schedule

We try to have times for each group of people that are interested. We use the in-game calendar system for raid scheduling. Most of our raids occur between 1:00PM server time and 10:00PM server times. We are flexible! If you don't see a raid scheduled at a good time for you contact Firestaryvfd or Bloomyvfd and we will try to help you find a spot to fit in.

PUGing

In those situations where you are not chosen to participate in a guild raid, you are free to join a pick up group (PUG) with another guild or attempt to form a group with other guild members. We do ask that you wait until after the scheduled guild raid start time to do so to ensure we are able to field a full guild team each week (for example, if the guild Ulduar raid begins on Wednesday at 5 server, please wait until after that run starts to begin looking for a PUG group).

Additionally, if you use guild resources (Ventrilo, flasks from the guild bank, etc) for a PUG group, then you are still expected to follow the rules and guidelines established here pertaining to loot, progression, etc.

How Raid Groups Are Formed

How Raid Groups are made

Unfortuantly each raid is limited to either 10 or 25 players. In our guild we try very hard to give a place in our raids to every qualified raider, however sometimes there are too many people for one group and not enough for two. In those situations, raid spots, with consideration to creating a viable raid, will be rolled on using the in game /roll. If a player is rolled out for a scheduled guild raid, this is tracked in a database, and that player is awarded points that are added to their roll for the next time the guild raids the same content. This ensures that no player will be rolled out of a raid more than 3 times in a row. If you have questions regarding this system please speak to Blaeys, Bloomyvfd, or Firestaryvfd.

Exemptions to the Rolling for Spots System

In any raid, especially the higher end raiding content, the raid leader may due to game set paramaters on difficulty or in the interest of mantaining a good raid composition, need to select raiders instead of using the roll system. The time this will be most used is in currently in ICC 25, Progression and Progression-Alt raiders are given priority. To fill remaining spots a raid leader may instead of using the roll system, select the raiders who are best able to fill the needs of the raid. Players not selected will still recieve the 25 banked points to apply to the next raid of that type. This is not intended to exclude any players, but instead is intended to ensure that progression through the higher end content is smooth.

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Roll Off System

In the event that a particular raid has more people willing to go then there are available spots. Spots will be determined by rolling using the in game rolling system by role. The raid roles that will always need to be filled are: Raid Leader, Healer, Melee DPS and Ranged DPS. The raid leader will administrate the rolling. If you are unfortunately rolled out, your name will be recorded and you will be given 25 additional points onto your roll the next time you roll for the SAME content until you get the opportunity to particpate in the raid at which time your rolling points will be reset.

Guild leadership may grant exceptions to rolling out to supporting raiders which are neccessary to make sure the raid runs smoothly.

 

 

 


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